MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Win32Window.hpp
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1#pragma once
2
3#ifdef MAYAFLUX_PLATFORM_WINDOWS
4
7
9
10#ifndef WIN32_LEAN_AND_MEAN
11#define WIN32_LEAN_AND_MEAN
12#endif
13#ifndef NOMINMAX
14#define NOMINMAX
15#endif
16#include <windows.h>
17
18namespace MayaFlux::Core {
19
20/**
21 * @class Win32Window
22 * @brief Native Win32 window backend, no GLFW dependency.
23 *
24 * The Win32 message loop runs on a dedicated UI thread spawned in the
25 * constructor. WndProc enqueues WindowEvents under m_event_mutex; poll()
26 * drains the queue on the graphics thread and signals m_event_source.
27 * WindowManager::process() calls poll() instead of glfwPollEvents() when
28 * the NATIVE windowing backend is selected.
29 */
30class MAYAFLUX_API Win32Window : public Window {
31public:
32 Win32Window(const WindowCreateInfo& create_info,
33 const GlobalGraphicsConfig& graphics_config);
34
35 ~Win32Window() override;
36
37 Win32Window(const Win32Window&) = delete;
38 Win32Window& operator=(const Win32Window&) = delete;
39 Win32Window(Win32Window&&) = delete;
40 Win32Window& operator=(Win32Window&&) = delete;
41
42 void show() override;
43 void hide() override;
44 void destroy() override;
45 void poll() override;
46
47 [[nodiscard]] bool should_close() const override;
48
49 [[nodiscard]] const WindowState& get_state() const override { return m_state; }
50 [[nodiscard]] const WindowCreateInfo& get_create_info() const override { return m_create_info; }
51
52 void set_input_config(const InputConfig& config) override { m_input_config = config; }
53 [[nodiscard]] const InputConfig& get_input_config() const override { return m_input_config; }
54
55 void set_event_callback(WindowEventCallback callback) override;
56
57 [[nodiscard]] void* get_native_handle() const override { return m_hwnd; }
58 [[nodiscard]] void* get_native_display() const override { return nullptr; }
59
60 void set_title(const std::string& title) override;
61 void set_size(uint32_t width, uint32_t height) override;
62 void set_position(uint32_t x, uint32_t y) override;
63 void set_color(const std::array<float, 4>& color) override;
64
65 static LRESULT CALLBACK wnd_proc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp);
66
67 Vruta::WindowEventSource& get_event_source() override { return m_event_source; }
68 [[nodiscard]] const Vruta::WindowEventSource& get_event_source() const override { return m_event_source; }
69
70 [[nodiscard]] bool is_graphics_registered() const override { return m_graphics_registered.load(); }
71 void set_graphics_registered(bool registered) override { m_graphics_registered.store(registered); }
72
73 void register_rendering_buffer(std::shared_ptr<Buffers::VKBuffer> buffer) override;
74 void unregister_rendering_buffer(std::shared_ptr<Buffers::VKBuffer> buffer) override;
75 void track_frame_command(uint64_t cmd_id) override;
76 [[nodiscard]] const std::vector<uint64_t>& get_frame_commands() const override;
77 void clear_frame_commands() override;
78 [[nodiscard]] std::vector<std::shared_ptr<Buffers::VKBuffer>> get_rendering_buffers() const override;
79
80 [[nodiscard]] bool is_capture_enabled() const override { return m_capture_enabled.load(std::memory_order_acquire); }
81 void set_capture_enabled(bool enabled) override { m_capture_enabled.store(enabled, std::memory_order_release); }
82
83private:
84 HWND m_hwnd { nullptr };
85 HINSTANCE m_hinstance { nullptr };
86
87 std::thread m_ui_thread;
88 std::atomic<bool> m_hwnd_ready { false };
89 std::atomic<bool> m_should_close { false };
90 std::atomic<bool> m_capture_enabled { false };
91
92 static constexpr size_t EVENT_QUEUE_CAPACITY = 256;
93
94 Memory::LockFreeQueue<WindowEvent, EVENT_QUEUE_CAPACITY> m_event_queue;
95
96 KeyRepeatConfig m_key_repeat_config;
97 WindowCreateInfo m_create_info;
98 WindowState m_state;
99 InputConfig m_input_config;
100 WindowEventCallback m_event_callback;
101
102 std::atomic<bool> m_graphics_registered { false };
103 Vruta::WindowEventSource m_event_source;
104 std::atomic<bool> m_keys_dirty { false };
105 std::unordered_map<int16_t, WindowEvent::KeyData> m_held_keys_ui;
106 std::unordered_map<int16_t, WindowEvent::KeyData> m_held_keys;
107 ULONGLONG m_repeat_next_tick { 0 };
108
109 std::vector<std::weak_ptr<Buffers::VKBuffer>> m_rendering_buffers;
110 std::vector<uint64_t> m_frame_commands;
111 mutable std::mutex m_render_tracking_mutex;
112
113 void ui_thread_main();
114 void push_event(WindowEvent ev);
115};
116
117} // namespace MayaFlux::Core
118
119#endif // MAYAFLUX_PLATFORM_WINDOWS
uint32_t width
Definition Decoder.cpp:59
std::function< void(const WindowEvent &)> WindowEventCallback
@ CALLBACK
Use callback for custom transition.