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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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GPU getter for what VisionAnalyzer found. More...
#include "MayaFlux/Kinesis/Vision/Features.hpp"#include "MayaFlux/Kinesis/Vision/VisionInsight.hpp"#include "MayaFlux/Yantra/Executors/TextureExecutionContext.hpp"#include "MayaFlux/Yantra/Executors/VisionGpuDispatch.hpp"#include "MayaFlux/Yantra/FunctionalOperation.hpp"
Include dependency graph for VisionExtractor.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Yantra::ElementFocus |
| How the extractor chooses among several found elements: rank by criterion, highest first when largest, lowest first otherwise. More... | |
| class | MayaFlux::Yantra::VisionExtractor |
| Extraction from each VisionAnalysis field. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kakshya |
| namespace | MayaFlux::Yantra |
Enumerations | |
| enum class | MayaFlux::Yantra::ElementCriterion : uint8_t { MayaFlux::Yantra::Area , MayaFlux::Yantra::Compactness , MayaFlux::Yantra::AspectRatio , MayaFlux::Yantra::Isolation , MayaFlux::Yantra::Proximity } |
| Per-element measure select_element() ranks find_elements by, taken from what the analyzer already computed: contour area, shape compactness, aspect ratio, nearest-neighbour distance (isolation), or distance from a point. More... | |
| enum class | MayaFlux::Yantra::VisionExtractMode : uint8_t { MayaFlux::Yantra::Crop , MayaFlux::Yantra::Sample , MayaFlux::Yantra::Patches , MayaFlux::Yantra::Crops , MayaFlux::Yantra::SampleRegions , MayaFlux::Yantra::SamplePoints , MayaFlux::Yantra::Silhouettes , MayaFlux::Yantra::Equalize , MayaFlux::Yantra::Expose , MayaFlux::Yantra::Edges , MayaFlux::Yantra::MotionMask , MayaFlux::Yantra::Annotate , MayaFlux::Yantra::SelectElement } |
| Which method run_operation dispatches to. More... | |
GPU getter for what VisionAnalyzer found.
Every method takes a Kinesis::Vision::VisionAnalysis and derives its geometry from whichever field is populated; an analysis with nothing in it extracts nothing. All pixel work runs on the GPU, the host only packs the analysis into buffers and dispatches.
FunctionalOperation<shared_ptr<SignalSourceContainer>, vector<DataVariant>>, like VisionAnalyzer. run_operation reads the analysis from Datum metadata key "vision_analysis" (the key VisionAnalyzer::run_operation writes) and runs the method selected by VisionExtractMode, so a VisionAnalyzer -> VisionExtractor chain needs no adapter. mask() alone stays outside that path: it needs the VisionGpuExecutor that owns the label buffer.
Definition in file VisionExtractor.hpp.