MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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VertexAccess.hpp File Reference
#include "VertexLayout.hpp"
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Classes

struct  MayaFlux::Kakshya::VertexAccess
 Memory-compatible view of a DataVariant for vertex buffer upload. More...
 
struct  MayaFlux::Kakshya::VertexAccessConfig
 Default attribute values for shader-compatible vertex conversion. More...
 

Namespaces

namespace  MayaFlux
 Main namespace for the Maya Flux audio engine.
 
namespace  MayaFlux::Kakshya
 

Functions

std::optional< VertexAccessMayaFlux::Kakshya::as_line_vertex_access (const DataVariant &variant, const VertexAccessConfig &config={})
 Convert DataVariant to line-vertex-compatible bytes.
 
std::optional< VertexAccessMayaFlux::Kakshya::as_mesh_vertex_access (const DataVariant &variant, const VertexAccessConfig &config={})
 Convert DataVariant to mesh-vertex-compatible bytes.
 
std::optional< VertexAccessMayaFlux::Kakshya::as_point_vertex_access (const DataVariant &variant, const VertexAccessConfig &config={})
 Convert DataVariant to point-vertex-compatible bytes.
 
std::optional< VertexAccessMayaFlux::Kakshya::as_vertex_access (const DataVariant &variant)
 Extract a VertexAccess from a DataVariant.