MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches
VertexAccess.hpp File Reference
#include "VertexLayout.hpp"
+ Include dependency graph for VertexAccess.hpp:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  MayaFlux::Kakshya::VertexAccess
 Memory-compatible view of channel data assembled into full 60-byte vertices. More...
 
struct  MayaFlux::Kakshya::VertexAccessConfig
 Default attribute values for shader-compatible vertex conversion. More...
 

Namespaces

namespace  MayaFlux
 Main namespace for the Maya Flux audio engine.
 
namespace  MayaFlux::Kakshya
 

Functions

std::optional< VertexAccessMayaFlux::Kakshya::as_line_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={})
 Assemble line-vertex-compatible bytes from one or more data channels.
 
std::optional< VertexAccessMayaFlux::Kakshya::as_mesh_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={})
 Assemble mesh-vertex-compatible bytes from one or more data channels.
 
std::optional< VertexAccessMayaFlux::Kakshya::as_point_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={})
 Assemble point-vertex-compatible bytes from one or more data channels.
 
std::optional< VertexAccessMayaFlux::Kakshya::as_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={})
 Extract a VertexAccess from a DataVariant.