MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Kakshya::VertexAccessConfig Struct Reference

Default attribute values for shader-compatible vertex conversion. More...

#include <VertexAccess.hpp>

+ Collaboration diagram for MayaFlux::Kakshya::VertexAccessConfig:

Public Attributes

glm::vec3 default_color { 1.0F, 1.0F, 1.0F }
 
glm::vec3 default_normal { 0.0F, 0.0F, 1.0F }
 
float default_size { 3.0F }
 
glm::vec3 default_tangent { 1.0F, 0.0F, 0.0F }
 
float default_thickness { 1.0F }
 
glm::vec2 default_uv { 0.0F, 0.0F }
 
float default_weight { 0.0F }
 

Detailed Description

Default attribute values for shader-compatible vertex conversion.

Applied when DataVariant contains only positional data and the target layout requires additional attributes (color, size, thickness, uv).

Definition at line 13 of file VertexAccess.hpp.


The documentation for this struct was generated from the following file: