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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Default attribute values for shader-compatible vertex conversion. More...
#include <VertexAccess.hpp>
Collaboration diagram for MayaFlux::Kakshya::VertexAccessConfig:Public Attributes | |
| glm::vec3 | default_color { 1.0F, 1.0F, 1.0F } |
| glm::vec3 | default_normal { 0.0F, 0.0F, 1.0F } |
| float | default_size { 3.0F } |
| glm::vec3 | default_tangent { 1.0F, 0.0F, 0.0F } |
| float | default_thickness { 1.0F } |
| glm::vec2 | default_uv { 0.0F, 0.0F } |
| float | default_weight { 0.0F } |
Default attribute values for shader-compatible vertex conversion.
Applied when DataVariant contains only positional data and the target layout requires additional attributes (color, size, thickness, uv).
Definition at line 13 of file VertexAccess.hpp.