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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Include dependency graph for VertexAccess.cpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kakshya |
Functions | |
| std::optional< VertexAccess > | MayaFlux::Kakshya::as_line_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={}) |
| Assemble line-vertex-compatible bytes from one or more data channels. | |
| std::optional< VertexAccess > | MayaFlux::Kakshya::as_mesh_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={}) |
| Assemble mesh-vertex-compatible bytes from one or more data channels. | |
| std::optional< VertexAccess > | MayaFlux::Kakshya::as_point_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={}) |
| Assemble point-vertex-compatible bytes from one or more data channels. | |
| std::optional< VertexAccess > | MayaFlux::Kakshya::as_vertex_access (std::span< const DataVariant > channels, const VertexAccessConfig &config={}) |
| Extract a VertexAccess from a DataVariant. | |