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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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#include "MayaFlux/Buffers/Root/RootAudioBuffer.hpp"#include "MayaFlux/Buffers/Root/RootGraphicsBuffer.hpp"
Include dependency graph for TokenUnitManager.hpp:
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Classes | |
| struct | MayaFlux::Buffers::RootAudioUnit |
| Represents a root audio unit containing buffers and processing chains for multiple channels. More... | |
| struct | MayaFlux::Buffers::RootGraphicsUnit |
| Represents a root graphics unit containing a buffer and processing chain. More... | |
| class | MayaFlux::Buffers::TokenUnitManager |
| Token-scoped unit storage and lifecycle management. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Buffers |
Typedefs | |
| using | MayaFlux::Buffers::RootAudioProcessingFunction = std::function< void(std::vector< std::shared_ptr< RootAudioBuffer > > &, uint32_t)> |
| using | MayaFlux::Buffers::RootGraphicsProcessingFunction = std::function< void(std::shared_ptr< RootGraphicsBuffer > &, uint32_t)> |