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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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#include "MayaFlux/Kinesis/Spatial/Bounds.hpp"
Include dependency graph for Survey.hpp:
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Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Buffers |
| namespace | MayaFlux::Nexus |
Functions | |
| std::optional< glm::vec3 > | MayaFlux::Nexus::read_anchor (const std::shared_ptr< Buffers::VKBuffer > &buf, const std::optional< uint32_t > &index) |
| Anchor of a buffer's geometry in its own stored coordinates. | |
| std::optional< Kinesis::AABB3D > | MayaFlux::Nexus::read_bounds (const std::shared_ptr< Buffers::VKBuffer > &buf, const std::optional< uint32_t > &collection=std::nullopt) |
| Bounds of a buffer's geometry in its own stored coordinates. | |
| glm::mat4 | MayaFlux::Nexus::read_placement (const std::shared_ptr< Buffers::VKBuffer > &buf) |
| Where a buffer is drawn: the geometry transform of its primary render processor. | |