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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Include dependency graph for SpatialIndex.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Kinesis::QueryResult |
| Result entry from a spatial query, carrying entity id and squared distance. More... | |
| class | MayaFlux::Kinesis::SpatialIndex< PointT > |
| Lock-free spatial acceleration structure with atomic snapshot publication. More... | |
| struct | MayaFlux::Kinesis::SpatialSnapshot< PointT > |
| Immutable spatial snapshot published atomically for lock-free reads. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kinesis |
| namespace | MayaFlux::Kinesis::detail |
Typedefs | |
| using | MayaFlux::Kinesis::SpatialIndex3D = SpatialIndex< glm::vec3 > |
| using | MayaFlux::Kinesis::SpatialIndexND = SpatialIndex< Eigen::VectorXd > |
Functions | |
| std::array< int32_t, 3 > | MayaFlux::Kinesis::detail::cell_coords_3d (const glm::vec3 &p, float inv_cell) |
| uint64_t | MayaFlux::Kinesis::detail::hash_cell_3d (int32_t cx, int32_t cy, int32_t cz) |
| uint64_t | MayaFlux::Kinesis::detail::hash_cell_nd (const Eigen::VectorXd &p, float inv_cell) |
| std::unique_ptr< SpatialIndex3D > | MayaFlux::Kinesis::make_spatial_index_3d (float cell_size) |
| Create a 3D spatial index with Euclidean squared distance. | |
| std::unique_ptr< SpatialIndexND > | MayaFlux::Kinesis::make_spatial_index_nd (float cell_size, uint32_t dimensions) |
| Create an N-dimensional spatial index with Euclidean squared distance. | |