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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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#include "GpuExecutionContext.hpp"
Include dependency graph for ShaderExecutionContext.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType > |
| Concrete GpuExecutionContext for a single fixed shader with fixed bindings. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Yantra |
Functions | |
| template<ComputeData InputType = std::vector<Kakshya::DataVariant>, ComputeData OutputType = InputType> | |
| std::shared_ptr< ShaderExecutionContext< InputType, OutputType > > | MayaFlux::Yantra::make_shader_executor (GpuShaderConfig config, std::vector< GpuBufferBinding > bindings, std::string name="ShaderExecutionContext") |
| Convenience factory for ShaderExecutionContext. | |