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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "MayaFlux/Portal/Graphics/ShaderSpec.hpp"
Include dependency graph for RelaxationSpecs.hpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Buffers |
| namespace | MayaFlux::Buffers::RelaxationSpecs |
Functions | |
| Portal::Graphics::ShaderSpec | MayaFlux::Buffers::RelaxationSpecs::emit_binary () |
| Binary state-to-vertex emit: nonzero state draws at full scale, zero state degenerates to a zero-scale (invisible) vertex. | |
| Portal::Graphics::ShaderSpec | MayaFlux::Buffers::RelaxationSpecs::emit_scalar_ramp () |
| Scalar-ramp state-to-vertex emit: float state value scaled and offset into a visible output range. | |
| Portal::Graphics::ShaderSpec | MayaFlux::Buffers::RelaxationSpecs::jacobi_diffusion (float rate=0.2F) |
| Jacobi-style diffusion rule: each cell blends toward the average of its 8 Moore neighbors at the given rate. | |