|
MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
|
NDC-to-value mappings, inverse to the forward placement performed by geometry functions. More...
#include "Bounds.hpp"
Include dependency graph for Projection.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kinesis |
Functions | |
| std::function< float(glm::vec2)> | MayaFlux::Kinesis::angle_fraction (AABB2D region, float angle_start, float angle_end) noexcept |
| angle_fraction centred on a region. | |
| std::function< float(glm::vec2)> | MayaFlux::Kinesis::angle_fraction (glm::vec2 center, float angle_start, float angle_end) noexcept |
Fraction along an angular sweep about center. | |
| std::function< float(glm::vec2)> | MayaFlux::Kinesis::axis_fraction (AABB2D bounds, float handle_extent=0.F, bool horizontal=true) noexcept |
Fraction along one axis of bounds, inverse to fader placement. | |
| std::function< float(glm::vec2)> | MayaFlux::Kinesis::path_fraction (std::span< const glm::vec2 > points) |
| Normalized arc-length position of the closest point on a polyline. | |
| std::function< float(glm::vec2)> | MayaFlux::Kinesis::scaled (std::function< float(glm::vec2)> norm, float lo, float hi) |
| Rescale a normalized projection onto an arbitrary range. | |
| std::function< glm::vec2(glm::vec2)> | MayaFlux::Kinesis::unit_square (AABB2D bounds) noexcept |
Unit-square coordinates of a point within bounds. | |
NDC-to-value mappings, inverse to the forward placement performed by geometry functions.
Each function returns a callable suitable for direct use as the projection argument of Portal::Forma::Geometry::wire_drag. They are pure: no window, no context, no element. A projection paired with the geometry function that shares its parameters is what makes a control draggable.
Definition in file Projection.hpp.