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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "SpatialHashProcessor.hpp"
Include dependency graph for PopulationProcessor.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Buffers::PopulationInitProcessor::Params |
| struct | MayaFlux::Buffers::PopulationSpawnProcessor::Params |
| struct | MayaFlux::Buffers::PopulationConfig |
| Parameters for GPU-local population dynamics: destruction and spawn-as-copy over a seed's fixed, over-allocated capacity. More... | |
| class | MayaFlux::Buffers::PopulationInitProcessor |
| One-shot: splits mutation_alive into live/reserve, zeros the reserve region's vertex records, and seeds mutation_spawn_cursor. More... | |
| class | MayaFlux::Buffers::PopulationSpawnProcessor |
| Copies a crowded live particle's full vertex record into a fresh reserve slot, claimed via a monotonic bump allocator. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Buffers |
| namespace | MayaFlux::Nodes |
| Contains the node-based computational processing system components. | |
| namespace | MayaFlux::Nodes::Network |