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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "NetworkOperator.hpp"#include "MayaFlux/Kakshya/NDData/VertexLayout.hpp"#include "MayaFlux/Kinesis/Tendency/DualField.hpp"#include "MayaFlux/Kinesis/Tendency/FieldBinding.hpp"#include "MayaFlux/Portal/Graphics/ShaderSpec.hpp"
Include dependency graph for GpuFieldOperator.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Nodes::Network::GpuFieldOperator::Binding |
| One target and the field driving it. More... | |
| class | MayaFlux::Nodes::Network::GpuFieldOperator |
| Chain operator that declares Tendency field deformation as a compute shader rather than evaluating it on the CPU. More... | |
| struct | MayaFlux::Nodes::Network::SpatialFieldConfig |
| Declarative configuration for the GPU-side spatial-relational work a GpuFieldOperator can drive beyond plain field bindings: uniform-grid spatial hashing, neighbour-density colouring, the deterministic claim/absorption protocol, and opt-in population dynamics. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Nodes |
| Contains the node-based computational processing system components. | |
| namespace | MayaFlux::Nodes::Network |