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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| Kinesis::Vision::GpuVisionPass MayaFlux::Yantra::VisionGpuContexts::pass |
Walk state for the current run: sequence position, geometry, working image, and the result under construction.
Lives here rather than as a run local so a deferred step's yield preserves it without copying. Reset by begin() at the top of a fresh run; left intact across a suspension.
Definition at line 160 of file VisionGpuDispatch.hpp.
Referenced by MayaFlux::Yantra::VisionGpuExecutor::after_step(), MayaFlux::Yantra::VisionGpuExecutor::build_flow_pyramid(), MayaFlux::Yantra::VisionGpuExecutor::op_canny(), MayaFlux::Yantra::VisionGpuExecutor::op_confine(), MayaFlux::Yantra::VisionGpuExecutor::op_connected_components(), MayaFlux::Yantra::VisionGpuExecutor::op_dense_flow(), MayaFlux::Yantra::VisionGpuExecutor::op_extract_peaks(), MayaFlux::Yantra::VisionGpuExecutor::op_find_contours(), MayaFlux::Yantra::VisionGpuExecutor::op_harris_response(), MayaFlux::Yantra::VisionGpuExecutor::op_open_close(), MayaFlux::Yantra::VisionGpuExecutor::op_snapshot(), MayaFlux::Yantra::VisionGpuExecutor::op_threshold_otsu(), MayaFlux::Yantra::VisionGpuExecutor::op_track_keypoints(), and MayaFlux::Yantra::VisionGpuExecutor::run().