|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| GpuComputeConfig MayaFlux::Yantra::VisionGpuContexts::bound_config |
Shader currently bound on pixel, and the image staged into it.
TextureExecutionContext does not report its own state, so run tracks it. Held here rather than as a run local: a swap_shader or stage_image elided on one call stays elided on the next. The allocated output dimensions live in pass.storage_w / pass.storage_h.
Definition at line 184 of file VisionGpuDispatch.hpp.
Referenced by MayaFlux::Yantra::VisionGpuExecutor::op_canny(), MayaFlux::Yantra::VisionGpuExecutor::op_harris_response(), and MayaFlux::Yantra::VisionGpuExecutor::run().