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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| GpuComputeConfig MayaFlux::Yantra::VisionGpuContexts::bound_config |
Shader currently bound on pixel, and the image staged into it.
TextureExecutionContext does not report its own state, so run tracks it. Held here rather than as a run local: a swap_shader or stage_image elided on one call stays elided on the next. The allocated output dimensions live in pass.storage_w / pass.storage_h.
Definition at line 94 of file VisionGpuDispatch.hpp.
Referenced by MayaFlux::Yantra::VisionGpuExecutor::run().