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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| ExecutionMode MayaFlux::Yantra::ExecutionContext::mode = ExecutionMode::SYNC |
Execution mode controlling scheduling behavior.
Definition at line 128 of file ExecutionContext.hpp.
Referenced by MayaFlux::Yantra::ComputeOperation< InputType, OutputType >::apply_operation_internal(), MayaFlux::Yantra::ComputeOperation< InputType, OutputType >::apply_operation_with_dependencies(), MayaFlux::Yantra::VisionGpuExecutor::build_flow_pyramid(), MayaFlux::Yantra::ComputeMatrix::configure_execution_context(), MayaFlux::Yantra::ComputeOperation< InputType, OutputType >::execute(), MayaFlux::Yantra::GpuExecutionContext< InputType, OutputType >::execute(), MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::execute(), MayaFlux::Yantra::TextureExecutionContext::execute(), MayaFlux::Yantra::VisionGpuExecutor::op_canny(), MayaFlux::Yantra::VisionGpuExecutor::op_connected_components(), MayaFlux::Yantra::VisionGpuExecutor::op_dense_flow(), MayaFlux::Yantra::VisionGpuExecutor::op_open_close(), MayaFlux::Yantra::VisionGpuExecutor::op_threshold_otsu(), and MayaFlux::Yantra::VisionGpuExecutor::op_track_keypoints().