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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| uint64_t MayaFlux::Vruta::graphics_promise::delay_amount = 0 |
The amount of delay units for incremental delays.
When using delays that accumulate (like BufferDelay for audio), this stores the increment amount. For graphics, this would be the frame increment for continuous animations.
Example:
Definition at line 328 of file Promise.hpp.