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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::string MayaFlux::Portal::Graphics::ShaderSource::entry_point = "main" |
Definition at line 53 of file ShaderFoundry.hpp.
Referenced by MayaFlux::Portal::Graphics::ShaderFoundry::compile(), and MayaFlux::Portal::Graphics::ShaderFoundry::load_shader().