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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| std::string MayaFlux::Portal::Graphics::ShaderSource::content |
Shader source code, SPIR-V path, or SPIR-V assembly text.
Definition at line 120 of file ShaderUtils.hpp.
Referenced by MayaFlux::Portal::Graphics::ShaderFoundry::compile().