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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::unordered_map<std::string, std::string> MayaFlux::Portal::Graphics::ShaderCompilerConfig::defines |
Preprocessor macros.
Definition at line 41 of file ShaderFoundry.hpp.
Referenced by MayaFlux::Portal::Graphics::ShaderFoundry::add_define(), MayaFlux::Portal::Graphics::ShaderFoundry::compile_from_file(), and MayaFlux::Portal::Graphics::ShaderFoundry::compile_from_source().