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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| bool MayaFlux::Portal::Graphics::MillSpec::use_vertex_extent { true } |
Take ribbon width and point size from each vertex's own scalar (LineVertex::thickness, PointVertex::size) rather than fallback_extent.
A geometry shader expanding in NDC made per-vertex variation nearly invisible at a pixel or two of width. Milling in world space makes the same variation an order of magnitude more prominent, so thickness authored as noise reads as serration rather than texture.
Definition at line 44 of file PrimitiveMill.hpp.
Referenced by MayaFlux::Portal::Graphics::mill_on_host().