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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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strong |
Plane a line span's ribbon and a point span's quad are built in.
Neither mode can hold a ribbon at a constant pixel width, which requires expanding after the vertex shader has projected. That remains a geometry shader's job and is deliberately not represented here.
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| WorldFacing | Turned to face the viewpoint, in world space. |
| WorldPlane | Held in the XY plane, viewpoint ignored. |
Definition at line 27 of file PrimitiveMill.hpp.