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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| std::string MayaFlux::Portal::Graphics::GpuComputeConfig::shader_path |
Definition at line 125 of file ShaderUtils.hpp.
Referenced by MayaFlux::Yantra::VisionAnalyzer::compute_histogram(), MayaFlux::Yantra::VisionAnalyzer::compute_mean_brightness(), MayaFlux::Yantra::VisionAnalyzer::compute_shapes(), MayaFlux::Yantra::VisionGpuExecutor::config(), MayaFlux::Yantra::GpuResourceManager::initialise(), MayaFlux::Yantra::VisionGpuExecutor::op_canny(), MayaFlux::Yantra::VisionGpuExecutor::op_harris_response(), MayaFlux::Yantra::VisionGpuExecutor::op_open_close(), MayaFlux::Yantra::VisionAnalyzer::reduce_keypoints(), MayaFlux::Yantra::VisionAnalyzer::reduce_tracks(), MayaFlux::Yantra::VisionGpuExecutor::run(), MayaFlux::Yantra::VisionAnalyzer::sample_full_frame(), MayaFlux::Yantra::Granular::SortOp::sort_implementation(), and MayaFlux::Yantra::GpuDispatchCore::update_dispatch_key_cache().