MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ absorb_radius

std::optional<float> MayaFlux::Nodes::Network::SpatialFieldConfig::absorb_radius

Enables the deterministic claim/absorption pipeline at this distance.

Nullopt (the default) disables mutation entirely. Implies the spatial hash is built regardless of density_color. Structural: fixed at construction.

Definition at line 60 of file GpuFieldOperator.hpp.