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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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The placements layered on one render processor, kept by its geometry transform source. More...
#include <Attachment.hpp>
Collaboration diagram for MayaFlux::Nexus::PlacementStack:Public Attributes | |
| std::function< glm::mat4()> | base |
| std::vector< std::shared_ptr< glm::mat4 > > | layers |
The placements layered on one render processor, kept by its geometry transform source.
Definition at line 14 of file Attachment.cpp.