MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nexus::InfluenceUBO Struct Reference

GPU-side std140 layout matching InfluenceContext plain data fields. More...

#include <InfluenceContext.hpp>

+ Collaboration diagram for MayaFlux::Nexus::InfluenceUBO:

Public Attributes

float _pad [3] {}
 
glm::vec3 color { 1.0F, 1.0F, 1.0F }
 
float intensity { 1.0F }
 
glm::vec3 position { 0.0F }
 
float radius { 1.0F }
 
float size { 1.0F }
 

Detailed Description

GPU-side std140 layout matching InfluenceContext plain data fields.

Packs into two vec4 slots plus one partial (48 bytes total). GLSL declaration:

Definition at line 27 of file InfluenceContext.hpp.


The documentation for this struct was generated from the following file: