MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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MayaFlux::Kinesis::Vision::DetectFeaturesAnalysis Struct Reference

Keypoint reduction, computed on GPU by the same reduction shader as TrackObjectsAnalysis (track_reduce.comp, fed previous = position so the velocity output is always zero and simply not surfaced here): centroid and bounds over every detected keypoint. More...

#include <VisionInsight.hpp>

+ Collaboration diagram for MayaFlux::Kinesis::Vision::DetectFeaturesAnalysis:

Public Attributes

BoundingBox bounds {}
 
glm::vec2 centroid {}
 
std::vector< Keypoint > keypoints
 
float mean_response { 0.0F }
 

Detailed Description

Keypoint reduction, computed on GPU by the same reduction shader as TrackObjectsAnalysis (track_reduce.comp, fed previous = position so the velocity output is always zero and simply not surfaced here): centroid and bounds over every detected keypoint.

Not a CPU min/max loop over the downloaded keypoint list.

Definition at line 80 of file VisionInsight.hpp.


The documentation for this struct was generated from the following file: