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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Keypoint reduction, computed on GPU by the same reduction shader as TrackObjectsAnalysis (track_reduce.comp, fed previous = position so the velocity output is always zero and simply not surfaced here): centroid and bounds over every detected keypoint. More...
#include <VisionInsight.hpp>
Collaboration diagram for MayaFlux::Kinesis::Vision::DetectFeaturesAnalysis:Public Attributes | |
| BoundingBox | bounds {} |
| glm::vec2 | centroid {} |
| std::vector< Keypoint > | keypoints |
| float | mean_response { 0.0F } |
Keypoint reduction, computed on GPU by the same reduction shader as TrackObjectsAnalysis (track_reduce.comp, fed previous = position so the velocity output is always zero and simply not surfaced here): centroid and bounds over every detected keypoint.
Not a CPU min/max loop over the downloaded keypoint list.
Definition at line 80 of file VisionInsight.hpp.