MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Kinesis::Ray Struct Reference

Origin and normalized direction in world space. More...

#include <HitTest.hpp>

+ Collaboration diagram for MayaFlux::Kinesis::Ray:

Public Attributes

glm::vec3 direction
 
glm::vec3 origin
 

Detailed Description

Origin and normalized direction in world space.

Definition at line 17 of file HitTest.hpp.


The documentation for this struct was generated from the following file: