MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Kinesis::OrbitState Struct Reference

Mutable orbit navigation state. More...

#include <OrbitState.hpp>

+ Collaboration diagram for MayaFlux::Kinesis::OrbitState:

Public Attributes

float azimuth { 0.0F }
 Horizontal angle in radians.
 
float distance { 5.0F }
 Radius from focal point.
 
float elevation { glm::radians(20.0F) }
 Vertical angle in radians, clamped away from poles.
 
float far_plane { 1000.0F }
 
bool first_mouse { true }
 
glm::vec3 focal { 0.0F, 0.0F, 0.0F }
 World-space orbit target.
 
float fov_radians { glm::radians(60.0F) }
 
double last_x { 0.0 }
 
double last_y { 0.0 }
 
float max_distance { 10000.0F }
 
float min_distance { 0.1F }
 
bool mmb_held { false }
 
float near_plane { 0.01F }
 
bool pan_held { false }
 
float pan_sensitivity { 0.001F }
 
float rotate_sensitivity { 0.005F }
 
float scroll_speed { 0.1F }
 

Detailed Description

Mutable orbit navigation state.

Stores spherical coordinates relative to a focal point. Eye position is derived each frame: focal + spherical_to_cartesian(azimuth, elevation, distance).

Construct via make_orbit_state(). Update by calling the apply_* free functions on mouse/scroll events, then call compute_orbit_view_transform() each frame.

Definition at line 37 of file OrbitState.hpp.


The documentation for this struct was generated from the following file: