MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ format

GpuDataFormat MayaFlux::Kakshya::TextureAccess::format = GpuDataFormat::VEC4_F32

Definition at line 33 of file TextureAccess.hpp.

Referenced by MayaFlux::Kakshya::as_texture_access(), and channel_count().