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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| GpuDataFormat MayaFlux::Kakshya::TextureAccess::format = GpuDataFormat::VEC4_F32 |
Definition at line 33 of file TextureAccess.hpp.
Referenced by MayaFlux::Kakshya::as_texture_access(), bytes_per_texel(), and channel_count().