MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ hid()

InputBinding MayaFlux::Core::InputBinding::hid ( uint32_t  device_id = 0)
static

Bind to HID device (any or specific)

Parameters
device_idDevice ID (0 = any HID device)

Definition at line 5 of file InputBinding.cpp.

6{
7 return { .backend = InputType::HID, .device_id = device_id };
8}
@ HID
Generic HID devices (game controllers, custom hardware)
uint32_t device_id
Specific device (0 = any device)

References backend, device_id, and MayaFlux::Core::HID.

Referenced by MayaFlux::bind_hid().

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