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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Use custom vertex geometry instead of default quad. More...
#include <TextureBuffer.hpp>
Collaboration diagram for MayaFlux::Buffers::TextureBuffer::QuadVertex:Public Attributes | |
| glm::vec3 | position |
| glm::vec2 | texcoord |
Use custom vertex geometry instead of default quad.
| vertices | Custom quad vertices (must be 4 vertices with position + texcoord) |
For power users who want non-rectangular meshes or different vertex layouts. Marks geometry as dirty.
Definition at line 149 of file TextureBuffer.hpp.