MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::TextureBuffer::QuadVertex Struct Reference

Use custom vertex geometry instead of default quad. More...

#include <TextureBuffer.hpp>

+ Collaboration diagram for MayaFlux::Buffers::TextureBuffer::QuadVertex:

Public Attributes

glm::vec3 position
 
glm::vec2 texcoord
 

Detailed Description

Use custom vertex geometry instead of default quad.

Parameters
verticesCustom quad vertices (must be 4 vertices with position + texcoord)

For power users who want non-rectangular meshes or different vertex layouts. Marks geometry as dirty.

Definition at line 149 of file TextureBuffer.hpp.


The documentation for this struct was generated from the following file: