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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| using MayaFlux::Buffers::RelaxationGridBuffer::GridConfig::Constant = std::variant<uint32_t, int32_t, float> |
One 4-byte push constant word, in the scalar types a shader block can hold.
Definition at line 91 of file RelaxationGridBuffer.hpp.