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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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Result of extracting GPU-ready data from a NodeNetwork operator. More...
#include <BufferUtils.hpp>
Collaboration diagram for MayaFlux::Buffers::NetworkGpuData:Public Attributes | |
| std::span< const uint8_t > | vertex_data |
| Raw bytes ready for GPU upload. | |
| size_t | vertex_count {} |
| Number of vertices. | |
| std::optional< Kakshya::VertexLayout > | layout |
| Vertex layout, if available. | |
Result of extracting GPU-ready data from a NodeNetwork operator.
Definition at line 191 of file BufferUtils.hpp.