MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::NetworkGpuData Struct Reference

Result of extracting GPU-ready data from a NodeNetwork operator. More...

#include <BufferUtils.hpp>

+ Collaboration diagram for MayaFlux::Buffers::NetworkGpuData:

Public Attributes

std::span< const uint8_t > vertex_data
 Raw bytes ready for GPU upload.
 
size_t vertex_count {}
 Number of vertices.
 
std::optional< Kakshya::VertexLayoutlayout
 Vertex layout, if available.
 

Detailed Description

Result of extracting GPU-ready data from a NodeNetwork operator.

Definition at line 191 of file BufferUtils.hpp.


The documentation for this struct was generated from the following file: