MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::ComputeMeshBuffer::Config Struct Reference

#include <ComputeMeshBuffer.hpp>

+ Collaboration diagram for MayaFlux::Buffers::ComputeMeshBuffer::Config:

Public Attributes

glm::vec3 bounds_max { 1.0F }
 
glm::vec3 bounds_min { -1.0F }
 
float iso_level { 0.0F }
 
uint32_t resolution_x { 32 }
 
uint32_t resolution_y { 32 }
 
uint32_t resolution_z { 32 }
 
FieldSource source
 

Detailed Description

Definition at line 61 of file ComputeMeshBuffer.hpp.


The documentation for this struct was generated from the following file: