MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ remove_processor() [3/3]

void MayaFlux::remove_processor ( const std::shared_ptr< Buffers::BufferProcessor > &  processor,
uint32_t  channel,
Buffers::ProcessingToken  token = Buffers::ProcessingToken::AUDIO_BACKEND 
)

Removes a processor from all buffers in a specific channel.

Parameters
processorProcessor to remove
tokenProcessing domain
channelChannel index

Removes the processor from all buffers associated with the specified channel in the given processing domain. Uses the default engine's buffer manager.

Definition at line 157 of file Graph.cpp.

158{
159 get_buffer_manager()->remove_processor_from_channel(processor, token, channel);
160}
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
Definition Graph.cpp:132

References get_buffer_manager().

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