MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ apply_uniform_color()

MAYAFLUX_API std::vector< Kakshya::Vertex > MayaFlux::Kinesis::apply_uniform_color ( const std::vector< glm::vec3 > &  positions,
const glm::vec3 &  color,
float  scalar 
)

Apply uniform color to position vertices.

Definition at line 628 of file GeometryPrimitives.cpp.

632{
633 std::vector<Kakshya::Vertex> vertices;
634 vertices.reserve(positions.size());
635
636 for (const auto& pos : positions) {
637 vertices.push_back({ .position = pos,
638 .color = color,
639 .scalar = scalar });
640 }
641
642 return vertices;
643}

References apply_uniform_color().

Referenced by apply_uniform_color().

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