MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ apply_uniform_color()

MAYAFLUX_API std::vector< Kakshya::Vertex > MayaFlux::Kinesis::apply_uniform_color ( const std::vector< glm::vec3 > &  positions,
const glm::vec3 &  color,
float  scalar 
)

Apply uniform color to position vertices.

Definition at line 688 of file GeometryPrimitives.cpp.

692{
693 std::vector<Kakshya::Vertex> vertices;
694 vertices.reserve(positions.size());
695
696 for (const auto& pos : positions) {
697 vertices.push_back({ .position = pos,
698 .color = color,
699 .scalar = scalar });
700 }
701
702 return vertices;
703}
glm::vec3 color
Definition Decoder.cpp:97
uint32_t scalar
std::vector< glm::vec3 > positions

References apply_uniform_color(), color, positions, and scalar.

Referenced by apply_uniform_color().

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