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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API std::vector< Kakshya::Vertex > MayaFlux::Kinesis::apply_uniform_color | ( | const std::vector< glm::vec3 > & | positions, |
| const glm::vec3 & | color, | ||
| float | scalar | ||
| ) |
Apply uniform color to position vertices.
Definition at line 688 of file GeometryPrimitives.cpp.
References apply_uniform_color(), color, positions, and scalar.
Referenced by apply_uniform_color().
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