MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ quadratic_bezier()

Eigen::VectorXd MayaFlux::Kinesis::quadratic_bezier ( const Eigen::MatrixXd &  control_points,
double  t 
)

Quadratic Bezier interpolation using Eigen matrices.

Parameters
control_points3xN matrix where columns are control points
tParameter in [0,1]
Returns
Interpolated point as Nx1 vector

Definition at line 199 of file MotionCurves.cpp.

202{
203 if (control_points.cols() != 3) {
204 error<std::invalid_argument>(
205 Journal::Component::Kinesis,
206 Journal::Context::Runtime,
207 std::source_location::current(),
208 "Quadratic Bezier interpolation requires 3 control points, but got {}",
209 control_points.cols());
210 }
211
212 Eigen::Vector3d t_vector(t * t, t, 1.0);
213 Eigen::Vector3d coeffs = BasisMatrices::QUADRATIC_BEZIER * t_vector;
214
215 return control_points * coeffs;
216}

References MayaFlux::Journal::Kinesis, MayaFlux::Kinesis::BasisMatrices::QUADRATIC_BEZIER, and MayaFlux::Journal::Runtime.

Referenced by interpolate().

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