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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Squared perpendicular distance from a point to an infinite ray.
| ray | World-space ray. |
| point | World-space position. |
| out_t | If non-null, receives the projection parameter along the ray. Negative values indicate the point is behind the origin. |
Definition at line 84 of file HitTest.hpp.
References MayaFlux::Kinesis::Ray::direction, and MayaFlux::Kinesis::Ray::origin.
Referenced by ray_cast(), and ray_cast_all().
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