MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ cubic_bezier()

Eigen::VectorXd MayaFlux::Kinesis::cubic_bezier ( const Eigen::MatrixXd &  control_points,
double  t 
)

Cubic Bezier interpolation using Eigen matrices.

Parameters
control_points4xN matrix where columns are control points
tParameter in [0,1]
Returns
Interpolated point as Nx1 vector

Definition at line 180 of file MotionCurves.cpp.

183{
184 if (control_points.cols() != 4) {
185 error<std::invalid_argument>(
186 Journal::Component::Kinesis,
187 Journal::Context::Runtime,
188 std::source_location::current(),
189 "Cubic Bezier interpolation requires 4 control points, but got {}",
190 control_points.cols());
191 }
192
193 Eigen::Vector4d t_vector(t * t * t, t * t, t, 1.0);
194 Eigen::Vector4d coeffs = BasisMatrices::CUBIC_BEZIER * t_vector;
195
196 return control_points * coeffs;
197}

References MayaFlux::Kinesis::BasisMatrices::CUBIC_BEZIER, MayaFlux::Journal::Kinesis, and MayaFlux::Journal::Runtime.

Referenced by interpolate().

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