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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::vector< Nodes::MeshVertex > MayaFlux::Kinesis::to_mesh_vertices | ( | std::span< const SampleResult > | samples, |
| glm::vec2 | weight_range = { 0.0F, 1.0F } |
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| ) |
Batch-project SampleResult vector to MeshVertex.
| samples | Source samples |
| weight_range | Weight range passed to to_mesh_vertex (for potential shader use) |
Definition at line 420 of file VertexSampler.cpp.
References to_mesh_vertex().
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