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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| std::vector< Nodes::LineVertex > MayaFlux::Kinesis::apply_vertex_colors | ( | const std::vector< glm::vec3 > & | positions, |
| const std::vector< glm::vec3 > & | colors, | ||
| float | default_thickness | ||
| ) |
Convert positions to LineVertex with per-vertex colors.
Definition at line 634 of file GeometryPrimitives.cpp.
References apply_vertex_colors().
Referenced by apply_vertex_colors().
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