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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API glm::vec3 MayaFlux::Kinesis::orbit_eye | ( | const OrbitState & | state | ) |
Derive eye position from the current orbit state.
Pure computation; does not mutate state.
| state | Read-only orbit state. |
Definition at line 23 of file OrbitState.cpp.
References MayaFlux::Kinesis::OrbitState::azimuth, MayaFlux::Kinesis::OrbitState::distance, MayaFlux::Kinesis::OrbitState::elevation, and MayaFlux::Kinesis::OrbitState::focal.
Referenced by apply_orbit_pan(), and compute_orbit_view_transform().
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