MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ cubic_bezier()

MAYAFLUX_API Eigen::VectorXd MayaFlux::Kinesis::cubic_bezier ( const Eigen::MatrixXd &  control_points,
double  t 
)

Cubic Bezier interpolation using Eigen matrices.

Parameters
control_points4xN matrix where columns are control points
tParameter in [0,1]
Returns
Interpolated point as Nx1 vector

Definition at line 403 of file MotionCurves.cpp.

406{
407 if (control_points.cols() != 4) {
408 error<std::invalid_argument>(
409 Journal::Component::Kinesis,
410 Journal::Context::Runtime,
411 std::source_location::current(),
412 "Cubic Bezier interpolation requires 4 control points, but got {}",
413 control_points.cols());
414 }
415
416 Eigen::Vector4d t_vector(t * t * t, t * t, t, 1.0);
417 Eigen::Vector4d coeffs = BasisMatrices::CUBIC_BEZIER * t_vector;
418
419 return control_points * coeffs;
420}

References MayaFlux::Kinesis::BasisMatrices::CUBIC_BEZIER, MayaFlux::Journal::Kinesis, and MayaFlux::Journal::Runtime.

Referenced by interpolate().

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