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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Position that integrates a velocity you can change while it plays.
| start | Position at time zero |
| velocity | Position units per second, read at every evaluation. Negative reverses and zero holds. |
The position carries on from wherever it is when the velocity changes, so speeding up, slowing down, reversing or stopping never jumps. Unlike the other factories this map keeps a running position, so give each voice its own instance. Time going backwards restarts it from start.
Definition at line 113 of file TimeMap.hpp.
References MayaFlux::Kinesis::Tendency< D, R >::fn, position, and MayaFlux::Kinesis::velocity().
Referenced by MayaFlux::Kriya::TapSetBuilder::start().
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