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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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noexcept |
Base alignment in bytes of one element, following std430 rules.
Differs from gpu_data_format_bytes for three-component vectors, which align as four.
| fmt | GpuDataFormat value. |
Definition at line 35 of file GpuDataFormat.cpp.
References FLOAT32, FLOAT64, INT32, MAT4_F32, UINT16, UINT32, UINT8, VEC2_F32, VEC2_F64, VEC3_F32, VEC3_F64, VEC4_F32, and VEC4_F64.
Referenced by gpu_block_layout().
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