MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ base_quad

const std::vector<TextureBuffer::QuadVertex> MayaFlux::Buffers::base_quad
Initial value:
= {
{ { -0.5F, -0.5F, 0.0F }, { 0.0F, 1.0F } },
{ { 0.5F, -0.5F, 0.0F }, { 1.0F, 1.0F } },
{ { -0.5F, 0.5F, 0.0F }, { 0.0F, 0.0F } },
{ { 0.5F, 0.5F, 0.0F }, { 1.0F, 0.0F } }
}

Definition at line 11 of file TextureBuffer.cpp.

11 {
12 { { -0.5F, -0.5F, 0.0F }, { 0.0F, 1.0F } }, // Bottom-left
13 { { 0.5F, -0.5F, 0.0F }, { 1.0F, 1.0F } }, // Bottom-right
14 { { -0.5F, 0.5F, 0.0F }, { 0.0F, 0.0F } }, // Top-left
15 { { 0.5F, 0.5F, 0.0F }, { 1.0F, 0.0F } } // Top-right
16};

Referenced by MayaFlux::Buffers::TextureBuffer::generate_default_quad(), and MayaFlux::Buffers::TextureBuffer::generate_quad_with_transform().