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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Analyses per second arriving through execute() and extract(), smoothed over recent calls.
Zero before the second call.
The rate a collection recorded once per analysis is read at, for ChimeraBuilder::from(collection, frame_rate) or Chimera::set() when the work sets the pace. Setting a layer again moves a freely playing layer to the newest frame; a lagged layer keeps its lag.
Definition at line 97 of file VisionMatrix.hpp.