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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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inline |
Set or clear skip_auto_readback for a binding by index.
When skip_auto_readback is true, the output buffer for this binding will not be read back to the CPU after dispatch. Use this to avoid unnecessary GPU-CPU synchronization when the output is consumed by another GPU stage rather than the CPU.
| binding | Binding index to modify. |
| skip | Whether to skip automatic readback for this binding. |
Definition at line 329 of file ShaderExecutionContext.hpp.
References b.