MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ bind_all_descriptors()

void MayaFlux::Yantra::GpuDispatchCore::bind_all_descriptors ( )
private

Definition at line 605 of file GpuDispatchCore.cpp.

606{
608}
const std::string & dispatch_key() const
The key used for this context's GpuResourceManager unit.
std::vector< GpuBufferBinding > m_bindings
void bind_descriptors_batch(const std::string &key, const std::vector< GpuBufferBinding > &bindings)
Bind every non-image buffer binding in one Vulkan call.

References MayaFlux::Yantra::GpuResourceManager::bind_descriptors_batch(), dispatch_key(), m_bindings, and m_resources.

Referenced by dispatch_core(), dispatch_core_async(), dispatch_core_chained(), dispatch_core_chained_indirect(), and prepare_dependency().

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